


PS5 runs reasonably well between 45~60 with it reaching 60 in slow areas. The game has a lot of bugs, infinite loops, crashes etc. DF notes the Series version is behind the patches so this might get fixed. Any time the frame rate is low, rapid movements look like half frame rate. Series S|X have uneven judder when the camera is moved. It comes with a minor performance hit on Xbox. Seemingly because it caused a lot of crashes on PS5. The feature is still present on Series S|X PS5 removes the Gollum hair physics option. Launch day patch improves performance with 30+ FPS at the cost of those features being cut

Prior to day 1 patch, consoles had RT shadows and better water as well but the launch day patch removed it, as it caused massive drops in performance to the 10's. RT mode "looks superb" when it works, but it only gets applied to a few puddles. Feature and resolutions are matched for SX|PS5 but with a 30 FPS cap instead of 60 target like PS5|SX. All modes target 60 FPS with resolution and RT being the difference. PS5/SX have 3 graphics mode, including RT. "Haven't played a game in such a dire state since Shadow of Mordor on PS3" Here's Tom Morgan with the full lowdown on all the console builds." and the answer is 'yes' but actually, there are some extra curiosities in the pre-release code worth looking at. "Is The Lord of the Rings: Gollum really the technical disaster everyone says it is? We waited until the game was launched and patched to deliver our verdict.
